XNA 4.0 Game Development by Example

XNA 4.0 Game Development by Example

Author:Unknown
Language: eng
Format: epub
ISBN: 9781849690676
Publisher: Packt Publishing


Time for action - building a new Sprite class

Add a new class called "Sprite" to the Robot Rampage project.

Add the following using directives to the top of the class file:using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework;

Add declarations to the Sprite class:#region Declarations public Texture2D Texture; private Vector2 worldLocation = Vector2.Zero; private Vector2 velocity = Vector2.Zero; private List<Rectangle> frames = new List<Rectangle>(); private int currentFrame; private float frameTime = 0.1f; private float timeForCurrentFrame = 0.0f; private Color tintColor = Color.White; private float rotation = 0.0f; public bool Expired = false; public bool Animate = true; public bool AnimateWhenStopped = true; public bool Collidable = true; public int CollisionRadius = 0; public int BoundingXPadding = 0; public int BoundingYPadding = 0; #endregion



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