XNA 4.0 Game Development by Example
				
							 
							
								
							
							
							Author:Unknown
							
							
							
							Language: eng
							
							
							
							Format: epub
							
							
							
																				
							ISBN: 9781849690676
							
							
							
							
							
							
							
							Publisher: Packt Publishing
							
							
							
							
							
							
							
Time for action - building a new Sprite class
Add a new class called "Sprite" to the Robot Rampage project.
Add the following using directives to the top of the class file:using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework;
Add declarations to the Sprite class:#region Declarations public Texture2D Texture; private Vector2 worldLocation = Vector2.Zero; private Vector2 velocity = Vector2.Zero; private List<Rectangle> frames = new List<Rectangle>(); private int currentFrame; private float frameTime = 0.1f; private float timeForCurrentFrame = 0.0f; private Color tintColor = Color.White; private float rotation = 0.0f; public bool Expired = false; public bool Animate = true; public bool AnimateWhenStopped = true; public bool Collidable = true; public int CollisionRadius = 0; public int BoundingXPadding = 0; public int BoundingYPadding = 0; #endregion
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